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uma to dos oct

build my maru for cancer cup

Pull ≤10k for Gold City Uma

Save 30k total for Riko next month


please note: this game uses a lot of RNG, there is no 100% gauranteed way to get the exact result you're looking for. Strategies will vary from trainer to trainer and there's no wrong way to run an uma if it works! These are my strategies based on my own research, I hope they work for you but they may not. Enjoy making your own track to victory!

This is a strategy guide, not a comprehensive review, see recommended resources on the home page!

How to Win at Uma

First things first: you need to know your objective. Are you trying to earn carats by unlocking the perfect ending? Are you training a future parent? Do you need a new member for team trials? While TP is limited, it's a renewable resource that regenerates everyday. You don't want to get caught up in trying to do everything at once, solve one problem at a time.

Winning the Race

For an easy win you'll want to stick to story cannon as much as possible. That means if your girl is a natural front runner for the mile with a 20% boost in speed and 10% in wit, that pretty much gives you direction on how you'd build that deck. I find the story of the URA tends to conicide pretty well with delivering extra status boosters to the area they intend for that uma.

URA stats can be lower than stats needed for winning team trials

I didn't understand this at first, but essentially the threshhold is lower when you play only against the computer. The normal threshhold for stamina is lowered by 400 points. So apply this to the stamina chart when determining minimum stamina.

Winning PVP

This is where I find you can get more creative. For team trials you want to make sure each Uma on your team has a different running style (they get point bonuses for this). Thinking outside the box can allow you to utilize their strengths in a new way. I've got guides on what I plan to do with each uma on their specific page but some common examples are running Sakura as a front runner to use her need for speed or upping nice natures wit up to turn her into the debuffer from hell (Naughty Nature).

What stats do I need?

Minimum Stamina

If you don't have the stamina you will die. Think of stamina as your HP, and every step you take is like damage taken. You can buff your way to make the damage less but if you don't have enough to withstand the onslaught you won't survive.

htw does dirt factor into this?

Dirt requires an extra amount of power to push through the track (about 50-100 points). It's usually not classified as it's own race becuase the distances will vary - typically in URA and team trials dirt is a mile distance.

Speed and Power

Again, training is personal but here are the stats I aim for. Remember as a beginner, if you can't hit these numbers try to hit the ratios instead. (1000, 600, 600 is 5:3:3)

Speed and Power MINIMUMS

race distance speed power
sprint 800 600
mile 850 650
medium 900 600
long 750 600

wb wit and guts?

While most of the minimum stats have been build around distance, this one i tend to focus more on strategy. But here's the basics of it

Guts this is irrelevant in the first URA, even if Tazuna tells you you need more to win the race. just hit 400 in your ult build and you're golden

Wit The more wit you have the more likely your stats will activate, but after a certain number the return on investment in points is moot. At 600 you will have a 85% chance of activating...but for 300 more points you'll only have a 90% chance of activating. It's not worth going beyond 600 really for this reason. Even a perfect 1200 will only net you a 92.5% occurance rate.

Deck Builds 101

Remember - prioritize building for distance, race strategy should come in the form of skills

When I build in general I'm trying to build an uma based on the meta (intended optimal build). I do this not because I'm a crazed whale but because I am insanely invested in the story and I want to raise the uma to be their best intended style. I care them. So the first thing I'm looking at is their intial stats. Where do they have natural bonuses? What is their ult skill? Who do they naturally vibe with?

What makes a good support card?

In Dewloren's video on what makes a good stat card he refers to these 4 stats at the "4 pillars of power". These would be the 4 most important cards because they directly contribute to your ability to get more points out of training - which we know is the most efficient way to get stats in the current ura. The following percents are what are generally considered to be a "good" rate. And even if you don't have the high percents - these 4 are still the most valuable effects.

  1. specialty priority [≥50%]
  2. friendship bonus [≥30%]
  3. initial friendship gauge [≥25%]
  4. training effectiveness[≥10%]

What "could" be a strong card if used effectively

These are not as necesssary but could impact how you decide to play the game. For example if your card has a lot of bonuses from running races, you know an uma who needs to hit a high fan count could benefit.

  • mood effect [≥30%] This is a risky option because if you have a bad mood it will multiply the decrease amount
  • stat or skill point bonus [2 max] Useful if you're trying to boost that specific stat in your build, not consistent
  • initial stat or skill point [≥30] Pretty useless in comparison to the rest of the stats you'll gain
  • wit friendship recovery [5 max] on wit cards only
  • event recovery [≥50%] on friend cards only, only used on rec
  • event effectiveness [≥30%] on friend cards only, only used on rec
  • failure protection [≥30%] on friend cards only
  • energy cost reduction [≥15%] on friend cards only
  • race bonus[≥10%]
  • fan bonus[≥20%]
  • hint level[≥2] useful when it's good skills
  • hint frequency[≥40%] useful when it's good skills

dont forget to look at the unique perks at the top of the card!

general deck build

The rule of thumb is as follows - try for only two stats, 3 if you're nasty. This will help you to hit higher rating and avoid spreading your resources too thin. You don't your uma being a jack of all trades master of none. It may let you survive the scenario but we want to build targeted umas.

  • 3 speeds
  • 2 stamina
  • 1 wit

this will give you a good general run for URA, it won't win you any major super umas but if you're just farming it's good enough for government work! this could be good for your "fuck it, i just need to earn some event rewards" deck build. but if you want to build for something more indepth - here are some points to consider

  • It's smarter in general to remove that wit card and replace it with another speed or secondary stat you're training...unless one of those stats is wit
  • When it comes to long distance you'll need at least 3 stamina cards
  • For sprints and mile you can replace your two stamina cards with power cards as training power helps boost stamina some too
  • I try to avoid using the friendship card for URA - but if you really are struggling you can pop that in place of your wit

Parents 101

Inheritance Types

  • Blue Factor: Stats Highest Priority
  • Pink Factor: Strategy/ distance preference
  • Green Factor: Fixed Skill
  • White Factor: Race/ Skill

When I build parents, grandparents or even great grandparents (i know i'm insane). I like to start by thinking about what will give my honse the best advantage. If you could add in an extra 100-250 stat points on one skill without training it what would it be? If you can build a solid 9 star that's what you'll earn after 3 URA turns. What aptitudes could you improve to boost your strategy? That determines your pink. If the stats I need are already A rank I'll either choose to boost their rank up to S or go for boosting turf for a slight stat increase.

When it comes to white skills I like to start building those right away with my earliest possible generation. You'll find it's much easier to grind for a good parent when you only have to beat the odds to get a good blue factor. Start with building solid white skills from the beginning and you'll have a much easier time of building a reliable uma. Picking the skills I need depends on what type of race and racer I'm building. For champions meets I'll try to look at the track for picking relevant skills. Also doesn't hurt to win a few g1 race sparks to boost your uma.

I live, breathe, and worship at the alter of game tora and recommend you use this site if you're ever confused about what a skill does or how to get it.

URA

For each uma on the main page I've started drafted out ideal strategies based on what races they have to run/my goals. So if you're looking for specific maps to follow for each uma that's the best place to start. However I find some general tips will help you when rng inevitably leads things off the trusted and true trail.

Objectives by year

junior Evenly maxing out your friendship gauge to orange with all umas. Hopefully, when building a deck you are prioritizing umas with good training and friendship bonuses - but if any uma doesn't provide that (or you have a bad mood and they have a mood effect multiplier) then you can put them as a lower priority. I will also try to level up my training facilities in speed or stamina to at least level 2.

classic this is where i prioritize building up their stats to the minimum levels i listed above. I mostly focus on stamina and speed, the other traits aren't as necessary. I may also prioritize power for my shorter distance umas. I mostly try to keep to those two trainings in order to also build up my training facility levels - the higher the level the more points you earn.

senior this is my last chance to make sure i've hit my bases - i'm usually in a more comfortable space at this point in the run so i can choose to spend a turn trying to collect a skill when i see an exclamation mark. I may also run races to get more fans or a coveted g1 spark. I like to make sure that by the end of senior year I'm back at full energy so i can spend my last 3 turns of the URA finals getting stats.

parting tips

never rest on late dec - the new years event always gives you a boost of energy if you need it

always do daily races in pvp even if you can't win - you'll still earn that good daily reward you need

Learn more from my favorite sources!

@Dewloren0